a raytrace voxel renderer made in Houdini
As a fan of pixel- and voxel-art I present a raytrace renderer written in Vex inside Houdini dedicated to rendering […]
3D Art, Lighting, Rendering & Compositing
As a fan of pixel- and voxel-art I present a raytrace renderer written in Vex inside Houdini dedicated to rendering […]
After the cinematic trailer for Outriders, this was the second trailer I worked on that was shown at the game […]
After work on Helping Hand finished at Axis Animation I was put on this project very early on, during the […]
Netflix’s original series „Love, Death + Robots“ was created by several animation studios across the globe – a concept I […]
As already mentioned last time, I’ve been exploring some possibilities with ocTrees, specifically trace depth. When a tree* is traversed […]
Since releasing the video on my Houdini based Voxel raytracer I continue to think about the idea of making it […]
After 4 years and 4 months I am leaving Axisstudios to join Rebellion Film & TV Studios in Didcot, England. […]
Last year I worked on the super stylized project „Tales of Runeterra“ with Axis Studios. The client was Riot Games […]
For a couple of months I have been quite fascinated with building my own Texture Synthesizer. As usual I follow […]
I learned today that the Cinematic Trailer for the upcoming title „Outriders“ from the game studio people can fly is […]
In Fall last year (2018) I spent a couple of weeks on this little video: An animated short for the […]
During one of the harshest winters in Scotland (2017/2018) I was working for Axis Animation on this Trailer for the […]
This is the trailer for „Kiss me first“ – a co-production of Channel4 and Netflix that I worked on a […]
Every now and then I create a tutorial about some aspect of Cinema4D – mostly scripting – that I am […]
For this little short for Drei I created the Gigabyte’s fur and shading as well as the lighting. It was […]
A little while ago a teacher of pottery told one half of her students to produce one piece of pottery […]
I met Axis at FMX 2016 in Stuttgart, Germany, where they were looking for Houdini Lighters with experience in Fusion for their […]
(click here for high res version) In my off time between projects I played around with Arnold’s layered shaders to emulate […]
In January I was asked to help with the lighting of the project „Stormriders“ by Attraktion! GmbH in Vienna. Attraktion! […]
Check out the full Video: https://youtu.be/_ENDnPbxbyE This project was inspired by an image of a deer, by an unknown artist. I […]
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